Zangarmash

Zangarmarsh is a province in the south east of Chilastra, known for its marshlands, jungles, tropical islands and humid climate. It's home to a mix of races, most notably Orcs, Tabaxi, Kenku, Aarakocra, Lizardfolk and Triton.

Pre-Empire (year 0-282)
Before the arrival of the Imperials, Zangarmash was a wild and ungoverned land where tribes of various different races lived. It is one of the few provinces where the Vedalken were a minority from the beginning of recorded history. Most notably the region was home to Aarakocra, Orcs, Tabaxi and Lizardfolk in the early times.

Agus Artelianus Prim. (year 282-308)
As the Empire arrived, with Emperor Martyn Artelius I at the helm, most of Zangarmarsh was left untouched as it was difficult for the Imperials to traverse the region. The local population were also very good and fending off any foreign attackers, and once the Empire tried to assault the region, the different races of the region decided to band together in an alliance known as the First Pact of Zangar. Orcs, Tabaxi, Aarakocra, and Lizardfolks joined in to fight for their lands and were very successful in fending off the Imperials on land.

When the Empire figured out that the main weakness of Zangarmarsh were the tropical islands to the far east, the Empire launched assaults from there and managed to shrink the territory of where the original population could move in.

Agus Artelianus Secon. (year 308-372)
As the Empire conquered more and more of Chilastra, Zangarmarsh was slowly forgotten and the population of the region regained power over the whole of Zangarmarsh, including the tropical islands. The Empire left the region alone and decided to move on with invading other territories first, before eventually returning to Zangarmarsh to conquer it once and for all. The First Pact of Zangar was dissolved for this reason, and the populace continued to live life as they did before the Empire arrived in the first place.

Agus Artelianus Tert. (year 372-400)
Emperor Martyn Artelius the II was growing old and slowly dying, and started transitioning his responsibilities to his heir and son Lucien Artelius, who had different thoughts in mind for Chilastra. With Emperor Lucien Artelius succeeding his father, he wanted to rule and govern better, and thus started introducing systems for all regions, including Zangarmarsh.

The Empire proposed that Zangarmarsh be governed but by its local population and not by Imperial humans. In return, the province would pay taxes and obey Imperial law. This was something the general population of Zangarmarsh agreed to and so they officially became part of the Empire.

1E (year 400-500)
During the times of the First Era, Zangarmarsh attracted quite a lot of new races to the region. The region had continued to mainly be inhabited by Orcs, Tabaxi and Lizardfolk, but they were civilized and well-mannered. They welcomed new races to the region and Zangarmarsh became more and more popular.

The Serpent Isles and Wanderhome Island became home to a few Vedalken that had fled from the Empire long ago, and were quick to set up successful business in the area. Slowly, the tropical region of Zangarmarsh became very wealthy and was considered to be one of the richest areas in any province in Chilastra.

Soon the region fell victim to a small, mysterious band of Kenku inhabitants. Nobody knew where they came from, but they were suddenly plaguing areas in Zangarmarsh and thus forced to live in the outskirts of the marshlands.

A large society of Triton surfaced from the depths of the oceans and asked to live among the inhabitants of Zangarmarsh. This was granted, and by the year 489 the Triton population in the region had grown by 60% since the year 400.

2E (year 500-600)
This is where we are today, and Zangarmarsh remains one of the most mysterious provinces. It is governed well, but crime rates are quite high in the region, especially around the marshlands. Many humans do not reside in these areas of the province, but rather flocked to the tropical islands.

Geography & Features
Zangarmarsh mainly consists of large marshalands on the mainland and tropical islands to the far east. Some parts of Zangarmarsh consist of very large mushroom-like plants that tower high above. The land is moist and humid underneath these mushroom-like plants, but on the mushroom caps lives a few societies, mostly home to the Aarakocra.

Citizens
The people of Zangarmarsh are diverse in race and are viewed as civilized people. However, many find it a mystery why some would choose to live in marshlands when Chilastra offers so much more.